

The only downside, is that everytime you want to mount or unmount a piece, you have to follow a set of button inputs, which can be like 11 steps long at times. The way you can completely dissect your bike and take off each part is genuinly amazing. The fact that you can tinker with your bike, beyond the usual tuning you can also do in other motorbike games, really gives you the feeling that you’re on a journey with your own bike. Damage even remains visible beyond each race, somethign I found rather impressive to be honest, as this isn’t something you normally see in racing games. Practically each individual part of your bike can be replaced and will suffer wear and tear as you go from race to race. The developers tried to also incorporate everything that revolves around the racing experience into the package, and this includes engineering and mechanics, even to the point that you have to maintain your bike. The reason I say brand new approach, is because RiMS Racing goes deeper than offering merely an authentic driving experience. But now, a new challenger enters the playing field which a brand new approach to the motorbike simulation genre: RiMS Racing, the first title by the newly formed Italian studio RaceWard Studio. with franchises like Ride, MotoGP, MXGP and Monster Energy Supercross. On top of that, the genre has been rather dominated by the Italian developer Milestone Srl. While there are plenty of racing games that allow you to race with cars, whether that be arcade or sim racing, the selection of games for motorbike enthusiasts is much more limited.
